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Wrestlenomicon!

Created by Arc Dream Publishing

A card game of the Great Old Ones fighting over the end of the world. Cthulhu! Hastur! Only ONE can rule the apocalypse!

Latest Updates from Our Project:

New Cultist Rules
about 3 years ago – Thu, Feb 04, 2021 at 01:21:01 AM

Hello, Elder Wrestlers! 

This is a post from last week on my robheinsoo.blogspot.com blog. I'll have another rules post to share soon.  

(all art from the wild pen of Kurt Komoda)

I’d always hoped to add servitors of the elder gods to the game, cards that would have the same card backs as Cultists. When we started the Kickstarter, I presumed that new Cultists would be a project for the future. But the future arrived during the KS. Shane and Dennis found a way to add The Dead to Hastur’s Cultists and recruited the Deep Ones for Cthulhu. Kurt handled the art, I did some mechanics, and ta-dah, mission accomplished. But maybe I missed a step: I didn’t adjust the Cultists paragraphs on page 13 of the rulebook to account for these KS-exclusive cards. Some people have asked about it.

So here’s a rewording of the rules to account for the new Cultists. I’m going to phrase these rules to reflect the way I use the Cult tile, which is different than how the rulebook recommends using it. I’m also not going to use the terse style that saves space in a rulebook. This will be wordier.

Cultists

Cultist cards are in a separate category from the other cards in the game, distinguished by their own card back to prevent them being mistaken for cards that are part of your normal deck and your normal hand.

Before the game, shuffle your Cultist cards and place them face-down as a separate Cultist deck on your Cult tile. Use as many Cultist cards as you have available for your god. (For Kickstarter backers who bought everything, Cthulhu will have 8 standard Cultists, 5 Willing Sacrifices, and 5 Deep Ones. Hastur will have 8 standard Cultists, 5 Willing Sacrifices, and 5 The Dead. If you’ve ended up with fewer Cultists than that, don’t worry, just use what you’ve got.)

Neither player starts with any Cultists, but some cards can grant them to you. When you gain a Cultist, draw the top card from your Cultist deck and keep it on the edge of your hand of cards so that it doesn’t get mixed up with the rest of your normal hand of cards. Given that there’s not a lot of text on the Cultist cards you’ll need to refer to often, my method is to turn them upside down so I don’t confuse them with the cards that are officially in my hand. You could even just turn them backside up so that all you can see is the Cultist card back. Because a Cultist card doesn’t count as a card in your hand, you’re just holding it with the rest of your cards to keep track of it as an available resource. If you feel like setting it somewhere else, go ahead! There’s no limit to the number of Cultists you can accumulate.

(upside-down Cultists on the left of a three-card Cthulhu hand)

When you sacrifice a Cultist, place it face-up into a separate Cultist discard pile. You should have room on your Cult tile for both the Cultist deck and the Cultist discards. If you ever need to gain a Cultist and don’t have any left in your deck, reshuffle your Cultist discard pile.

(using the Cult tile as the spot for a Cultists deck and discard)

The full rules for each type of Cultist are printed on that card. In other words, if the Cultist in your hand is one of The Dead or Deep Ones, you won’t be able to use it for the standard Cultist sacrifice.

When you use a standard Cultist or one of The Willing Sacrifice bonus art Cultists, Cultist sacrifice works like this: When you advance an attack on your track (using Momentum), you can sacrifice one or more Cultists you’ve gained earlier to move that card an extra space for each Cultist sacrificed. (If you move multiple cards due to exclamation point momentum, each Cultist sacrificed moves a single card.)

At the moment the Willing Sacrifice cards don’t accomplish any more than the normal Cultists . . . aside from the possibility of making a mid-game sacrifice of a loved one (or the first friend I played D&D with) who strongly supported our Kickstarter! But when the game has expansions down the road, we’ll find a way to add some zing to the Willing Sacrifices.

"Wrestlenomicon" seeps in your direction
over 3 years ago – Tue, Nov 24, 2020 at 10:52:56 PM

WRESTLENOMICON is at our warehouse and being prepped for shipment: the core game, a bonus card deck for Servitor-level backers and up, and a playmat if you added it on. We'll send word when the warehouse workers begin flinging it out the door with ghastly looks and slime-burned hands. 

Wrestlenomicon flops and sludges across America
over 3 years ago – Tue, Nov 03, 2020 at 11:43:23 AM

Unfortunate trucks now take it in turns to move crates of Wrestlenomicon thumping and stickily straining across the eastern U.S. The freight company threatens to deliver all to our warehouse on November 12th. It remains to be seen how well the warehouse's preparations may protect it: Elder Signs, certain powders of unhealthy provenance, legal signings, visceral divinations, what may avail when such small and innocuous boxes open to unleash the slimy doom of the Earth?

Watch for Wrestlenomicon to seep to your homes in late November. 

Good luck to us all.

Wrestlenomicon splashes and splooges across the seas
over 3 years ago – Tue, Oct 20, 2020 at 12:34:50 PM

The cargo ship delivering WRESTLENOMICON is due at its New York port this Wednesday, 21 OCT 2020. Once it lands we'll have a concrete ETA for delivery to our warehouse. Once it is done squelching the warehouse into oblivion, your houses are next. 

Help Cthulhu and friends take care of business! Please confirm your delivery info (and pay for shipping if necessary) at BackerKit:

https://wrestlenomicon.backerkit.com/

Delays, delays
over 3 years ago – Fri, Sep 18, 2020 at 06:48:25 PM

Hey, gang, a quick update on why Wrestlenomicon is not yet in your hands. Wrangling this shipment has been one source of confusion after another. We're working with a manufacturer that we haven't used before. They have plenty of experience and have done good work. But everything is slower. 

The biggest source of delay is that for a long time I was under a complete misapprehension about the project's shipping process. In many years of international shipments, our manufacturers arranged delivery to our warehouse's door. We paid for all that of course but it was part of the printing bill. Only after a couple of weeks of confusing back-and-forth emails did I determine that this was not happening here. So I reached out to a shipping service that has handled past deliveries. I connected them with the printer. I thought everything was squared away. Then after a week or two I checked in to confirm the shipment was on its way. Nope. The printer needed a third company, someone local, to pick the pallets up from the print plant and deliver it to the docks. I scrambled to figure that out. Once that was settled, another week or two passed until I followed up again. Had it shipped? Nope. The printer hadn't heard from the local freight company. I scrambled again.

Now the printer and the shipper have confirmed they have everything planned and approved. The estimated departure date of the cargo ship is September 23. I'm working now to nail down the final details, which ship and the ETA at our facility. Based on past experience I expect it to take 2–3 weeks. Once I have an official estimate, I'll let you know.

Shane Ivey, Arc Dream Publishing